This is a 32MB module, 60NS EDO(?) memory simm. I have no idea what the limitations on ram are, but as games
are hitting 512MB (Megabits, not BYTES) this seems a very smart design!
Debugging is very important as what works on the development software will sometimes hang or not work
as planned on an actual hardware unit. The N64 has a list of quirks that could be bound into a book.